Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077

Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077.

While our time with Cyberpunk 2077 update 2.0 and Phantom Liberty was nice, it’s time to dissect the sport’s efficiency, particularly with the addition of DLSS 3.5 help. As you is perhaps conscious, the sport’s graphics settings acquired a big bump with the two.0 update. With its latest launch, Cyberpunk 2077 has partnered with NVIDIA to make the most of its latest DLSS 3.5 and ray reconstruction expertise on RTX playing cards. Since we’ve a 4070 Ti inside my PC already, what higher time to check and see the efficiency modifications in Cyberpunk 2077 after the update 2.0 launches? Let’s check DLSS 3.5 help and the way it performs in Cyberpunk 2077.

What is DLSS 3.5 Technology? Explained

To clarify this tech to individuals who don’t like extraordinarily technical explanations, DLSS 3.5 is NVIDIA’s new upscaling expertise unique for the RTX 30 and 40 sequence playing cards. While their DLSS 3.0 tech was unique to the RTX-40 sequence card, DLSS 3.5 will come to each RTX GPU with none caveats.

DLSS 3.5 primarily downsamples the image on the display to a decrease decision after which upscales it to higher high quality by the ability of AI. What occurs is that the consumer experiences a greater body fee with out dropping out on visible high quality. It works just like the Dynamic Resolution Scaling (DRS) expertise in principle. Except, within the case of DLSS, you acquire higher image high quality. If your GPU has a tensor core, it could run the upscaling tech. We have an intensive clarification for the DLSS 3.5 tech in our information linked right here.

DLSS 3.5 in Cyberpunk 2077: Image Quality

One of the brand new applied sciences launched by NVIDIA is Ray Reconstruction, which makes use of a brand new AI network to generate higher-quality pixels in between the sampled rays. This new function touts higher ray tracing high quality using AI to recreate the reflections and world illumination to look life like. This tech, together with DLSS 3.5, ensures that customers don’t lose out on the great thing about raytracing whereas using DLSS.

In phrases of efficiency, turning Ray Reconstruction on didn’t have an effect on the body fee when used with DLSS. However, we noticed a slight body increase when this function was turned on. This is a phenomenon we’ve skilled in a number of situations. We’ve ready some comparability pictures so that you can examine beneath. They exhibit the brand new Ray Reconstruction expertise in motion. In these images, you will notice delicate but outstanding variations within the reflections, and with world illumination mild scattering.

car reflectioncar reflection 2
Car Reflections from a close-by Neon Light | Before (L) and After (R)
Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077
Prominent puddle reflections and higher world illumination | Before (L) and After (R)
Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077
A more pure world illumination. Neon Lights have higher mild unfold | Before (L) and After (R)
Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077
Notice improved subtle lighting and reflections on the highway | Before (L) and After (R)
Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077Nvidia’s DLSS 3.5 Ray Reconstruction Tested in Cyberpunk 2077
A way more pure mild scattering in daytime | Before (L) and After (R)

In the above comparability, one factor is evident with Ray Reconstruction. The reflections from puddles and surfaces are outstanding, the place we are able to see the pictures more vividly and clearly. Another factor evident from the brand new tech is world illumination. The world has a brighter world illumination in raytracing once we don’t activate the settings. It doesn’t look unhealthy, however Ray Reconstruction makes the illumination a lot more pure. Signboards are vivid however no more like a glowing ball and more. The variations are delicate but noticeable whenever you do a side-by-side comparability.

Cyberpunk 2077 DLSS 3.5 Performance (Tested)

After showcasing the distinction in image high quality, it’s time to speak in regards to the efficiency improve you see after turning on DLSS 3.5 and ray reconstruction. For our efficiency checks, we used a system with the next specs:

  • CPU: AMD Ryzen 5600, operating at base clocks
  • GPU: Nvidia RTX 4070 Ti, operating at manufacturing unit settings
  • RAM: 16GB DDR4
  • SSD: 512GB Western Digital SN570

As beforehand talked about, Cyberpunk 2077 is the primary recreation to make the most of the DLSS 3.5 tech, which helps ship a efficiency enhance. By nature, Cyberpunk 2077 is a system-intensive title and, with the brand new settings, it requires higher efficiency. We’ve examined Cyberpunk 2077 2.0 in two separate resolutions: 1080p and 1440p.

Since DLSS and body era tech don’t assist you to run VSYNC, we’ve prevented using that altogether, and we turned off movement blur and movie grain. Of course, we might power VSYNC by NVIDIA’s management panel, however common customers received’t undergo that problem. For each resolutions, we’ve examined it with DLSS turned on and off.

Our checks additionally use the brand new Ray Reconstruction expertise launched by NVIDIA with DLSS 3.5. It improves the sunshine scattering from ray tracing. This ends in higher reflection, nicer world illumination, and improved image high quality. The customers of each RTX card will get to make use of this function. Furthermore, we used the Frame Generation tech, unique to NVIDIA 40-series playing cards, and all checks have been carried out in Overdrive mode or Ultra graphics settings. With the fundamentals out of our method, let’s see how a lot enchancment DLSS 3.5 brings to the desk.

Cyberpunk 2077 2.0 at 1080p

1440p screens

Resource requirement is the primary noticeable distinction within the recreation with the brand new 2.0 update. We first turned off DLSS, and the CPU utilization spiked to 56% contained in the crowded Japantown and Silk Road areas. The temperature was additionally affected, spiking over 70 levels Celsius in sure areas. Plus, it hovered at 98-100% utilization for the GPU, with the temperature sitting at 66 levels Celsius. Every single fan on the Aorus 4070 Ti Master ran at full velocity on our finish. The recreation ran at someplace between 66-75 frames. Mind you, that is with Frame Generation and Ray Reconstruction turned on.

This efficiency improved vastly once we turned on the DLSS 3.5 settings. We set the DLSS to Quality settings and stored all the pieces else untouched. Interestingly sufficient, the CPU utilization spiked from 56% to 88%. On the opposite hand, GPU utilization dipped from 98% to 86% utilization. The body fee enhancements have been the point of interest, although, and it didn’t disappoint.

In our testing, the body fee immediately elevated from sub-70 FPS to round 120 FPS. This is with DLSS 3.5, Frame Generation, and Ray Reconstruction turned on. This is an almost 72% efficiency increase and one thing that may make exploring the Night City much more gratifying. We additionally ran some numbers using the in-game benchmark, and listed here are the outcomes.

WITH DLSS OFF WITH DLSS 3.5 ON
Average FPS: 42.43 Average FPS: 120.38
Minimum: 30.76 Minimum: 49.89
Maximum: 56.70 Maximum: 149.61

Cyberpunk 2077 2.0 at 1440p

On 1440p, the temperature of the CPU and GPU was fixed and an identical to our 1080p checks. First, we once more did the same old no-DLSS check to examine how the sport carried out in these situations. Naturally, we stored ray reconstruction and body era turned on. The CPU ran inside 76 levels Celsius within the crowded metropolis space. Similarly, the 4070 Ti ran inside the anticipated temperature of 66 levels Celsius. No modifications on the temperature entrance.

The CPU utilization clocked at roughly 66% on common, whereas the GPU pushed itself to the max, clocking in at 97% on common. As for the body charges, we noticed an common of 43 FPS within the Japantown and Heywood districts, with the bottom round 24 FPS.

These numbers doubled once we enabled DLSS 3.5 and enabled high quality settings, together with ray reconstruction and body era. The one noticeable factor we skilled right here, like our 1080p testing, is the CPU utilization spiking to round 86%. GPU utilization didn’t expertise any noticeable modifications, sitting at 92% for probably the most part.

Again, the body fee is the place we skilled main enhancements. Once DLSS was set to high quality, we noticed an common of 86 FPS across the Japantown and Heywood districts. The FPS not often elevated previous this quantity and as a substitute dropped within the denser areas, with a low of 66 FPS. Again, we ran the in-game benchmark to see the distinction in high quality.

WITH DLSS OFF WITH DLSS 3.5 ON
Average FPS: 25.30 Average FPS: 86.50
Minimum: 1.90 Minimum: 42.13
Maximum: 35.48 Maximum: 102.71

Cyberpunk 2077 requires you to allow DLSS 3.5 and body era expertise to get playable body charges. It additionally proves that the sport is sort of CPU-intensive after the two.0 update. Since the brand new methods and mechanics are all the time operating persistently, your CPU has to maintain up with it.

DLSS & Ray Tracing Performance on RTX 3060

While our important system is comfortably a premium mid-tier system that may run virtually any title on the market at its most well-liked beneficial settings and above, we additionally examined DLSS on our PC with an RTX 3060 card. The following is our check system for a similar:

  • CPU: AMD Ryzen 5 3600
  • GPU: Nvidia GeForce RTX 3060, operating at manufacturing unit settings
  • RAM: 16GB DDR4 RAM @ 3600MHz
  • SSD: 500GB ADATA S11 Pro NVMe M.2 SSD

In phrases of CPU and GPU utilization, we noticed a weird phenomenon. The recreation fully relied on the AMD Ryzen 3600 to run the sport when the Overdrive setting was turned on. CPU utilization clocked in at 60-100% and fixed 100% inside constructions. GPU utilization sat at a meager 11-15% utilization whereas we ran the benchmark. We couldn’t use the ray reconstruction possibility with the RTX 3060 graphics card nor the body era tech, since body era is unique to the 40-series card. We, nevertheless, had entry to the DLSS 3.5.

For the body fee, we primarily ran the benchmarking software for this check and noticed the next outcomes. This check was carried out totally on the 1080p decision since we didn’t have entry to a 1440 show. Furthermore, these have been the 2 settings we examined in Cyberpunk 2077:

WITH DLSS + RT Overdrive WITH DLSS + RT Ultra
Average FPS: 24.04 Average FPS: 49.92
Minimum: 13.98 Minimum: 33.89
Maximum: 34.98 Maximum: 64.24

Ultra raytracing and Overdrive usually are not form with the above system, and the most effective factor to do right here is to regulate the ray tracing settings to your wants. The recreation struggles in RT Overdrive mode, however you may get playable 50-60FPS in Ray Tracing Ultra mode (with ray-traced native shadows). Of course, you’ll be able to all the time tweak and get the most effective expertise out of your PC. But do not forget that Cyberpunk 2077 would possibly wrestle to run easily using a card like RTX 3060 after update 2.0.

So, Is Nvidia’s DLSS 3.5 Technology Worth It?

Honestly, whereas all these new applied sciences are one thing to take pleasure in, most of those visible upgrades generally really feel like a novelty added to the sport. Cyberpunk 2077 is a recreation that may look uninteresting with out ray-tracing options. So, we are able to go forward and say that the builders utilized the function for this title completely to the purpose that it has turn out to be a very good raytracing benchmark system.

With AAA video games changing into demanding over time, the introduction of ray reconstruction and DLSS 3.5 makes it a game-changing situation for avid gamers. Granted, DLSS artifacts are all the time going to be there, which is a draw back of the expertise. However, the image artifacts have turn out to be rarer with every update, and this new DLSS 3.5 tech is not any totally different. Similarly, ray reconstruction is a welcome addition to enhance the lighting and reflections. If you’ll use ray tracing, why not use it in its full glory? And properly, the brand new function permits that.

So, do you have to use the DLSS 3.5 and ray reconstruction? Yes. It is unattainable to play Cyberpunk 2077 in playable body charges within the first place, and NVIDIA customers will profit from this function. Furthermore, it is usually clear that to play this recreation, you’ll require a very good CPU to maintain up with the system. Hence, when you’ve got an older-gen Ryzen or Intel CPU, you would possibly wrestle to get playable body charges with out the DLSS 3.5 tech enabled.


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